Theory
Practice
Who is the author?
Structuralism / Poststructuralism
Interaction/ Narrative / Games
Sensory engagement
ReMix Culture
Collaboration
Pachube
Typographical Treatment
Data Gathering
Data Visualization
Dreamweaver
Collaborative Film Making
Arduino Workshop
Final Project
Flash
High Arctic is an immersive, interactive environment which uses sculptural forms, poetry, an evocative soundtrack and cutting-edge technology to create a unique installation unlike anything you've experienced before.
As you explore the environment built from over 3000 columns, you'll discover five interactive light pools, each with a different theme. Uncover the secrets and soak up the extraordinary atmosphere, listening to the voices and ghosts of the Arctic – past, present and future.
Sensory Engagement & the Haptic
High Arctic
Quite often body is dismissed in the interaction, just eyes and brain is envolved.
New media echoes of old technologies. For example in photography the same studio stage backdrop ide used as in paintings. It used different medium but the same idea.
Haptic - when you engage all of the sensory experience.
Paradigms - rules and boundaries of something
Promenade - walking, walk.
"Designers have also matured beyond the first moments of irresistible and immoderate enthusiasm for the new mediums, and learned to control their touch and to wear technology, instead of letting technology wear them. "
Paola Antonelli
‘Digital By Design’ forward p9
Screen has an illusion of 3demensionality. Designers are trying to use ideas of print in 2D and take them to new place on the screen.
For example this 'interactive' magazine:
I believe we will look back on 2010 as the year we expanded beyond the mouse and keyboard and started incorporating more natural forms of interaction such as touch, speech, gestures, handwriting, and vision--what computer scientists call the "NUI" or natural user interface.
--Steve Ballmer, CEO Microsoft
Ballmer, S. "CES 2010: A Transforming Trend -- The Natural User Interface." The Huffington Post, January 12, 2010, from http://www.huffingtonpost.com/steve-ballmer/ces-2010-a-transforming-t_b_416598.html
Reactive Invironments
Gadget show - ultimate Batterfield 3 simulator
Over the course of six weeks they managed to research and build what has to be classed as the ultimate first-person shooter simulator. The games used to test it: Battlefield 3.
The aim of this build was to create a simulation as close to being there as possible. That meant full body movement, holding and using a gun, and even force feedback across your entire body.
It took a meeting of minds and companies to make it happen, but the end result is going to have FPS fans drooling for a room big enough, and a home kit version to make this happen for them.
Full descrition and videos on geek.com